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Post by Bren on May 25, 2008 17:52:30 GMT -5
this is my thread, for my cards only
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Post by Bren on May 25, 2008 17:53:48 GMT -5
Necrom Monster, all zombies, all dark
any normal summoned necrom monsters can be destroyed in battle but if they are summoned with the effect of Necrom Reborn, then attacking won't kill them
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Post by Bren on May 25, 2008 17:57:16 GMT -5
Blue Eye's Necrom Dragon 3000 atk, 2500 def can only be summoned with Necrom reborn on Blue Eyes Looks like Blue eyes but with flesh holes, and skeliton showing in some places
necrom knight 2400 atk 2000 def level 6 if it destorys a non zombie monster I gain 300 lp looks like a zombie Knight
Necrom Gem equip spell only goes on a necrom monster gives one 500 more atk can destroy it to make it that any damage I take, my foe takes the same damage as well, for one turn Looks like a black jewel
Necrom Reborn Continueus spell summons a monster from the graveyard, the monster will be the same execpt it will be a zombie, and it can't be destroy in battle this card will remain on the field and cannot be destroyed until the monster summoned by this effect is destroyed Looks like a darker monter reborn
Pit of Necrom Trap Control an enemy monster, turn it into a necrom monster for one turn Looks like a trap hole but with a man turning into a zombie
Sword of Chaos Can only be given ot a dark monster, it gains 1500 atk but loses all defence looks like a sword and the hilt has the kanji for Darkness
Necrom Warlord Level 7 2800 atk 2300 def Gives all necrom monsters 300 atk looks like a Zombie Warlord
Necrom Kingdom Field spell necrom monsters can't be destroyed by spell, traps, or monster effect
Necrom Ninja level 3 1200atk 1300 def Flip: inflict 300 lp damage to your foe looks like a zombie ninja
Necromancer King Level 8 spell caster 1000 atk 1000 def gains 500 atk for every necrom monster on the field Looks like Faust the 7th from Shaman King with a circle of zombies around him
Curse of Necrom Continuous trap All monster on the field are now zombie necrom monsters looks like a man forming into a zombie
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Post by Bren on May 26, 2008 20:29:44 GMT -5
Naruto Ninja Cards all are warriors
Crazy ninja Naruto Wind, level 5 1700 atk 1300 def pay 1000 lp you can fill your field with clone tokens they have the same attack as naruto they leave the field after 3 turns Looks like Naruto
Lazy ninja Shikamaru Dark 300 atk, 1700 def No effect looks like Shikamaru sleeping
Shadow Possesion jutsu Trap only can only be activated if lazy ninja Shikamaru is on the field, select one monster on your foes side of the field that monster can't attack as well and its in the postion as shikamaru if Shikamaru is destroyed that monster is destoryed as well Looks like Shikamaru crouching to use the jutsu
Sound ninja Dosu Wind level 3 1600 atk 1600 def destory a monster in defence mode during your main face, forfiet its attack if you use this effect looks like Dosu
Return of Mangekyo Ritual tribute monsters whose level(s) is 10 summon Itachi to the field looks like the Mangekyo Sharigan
Rouge Ninja Itachi Fire level 10 3200 atk 2700 def Can only be summoned by the effect of Return of Mangekyo Can copy the effect of any card this card was present when activated, you must discard 2 cards from your hand and pay 500 lp, can only activate this effect once per turn Looks Like Itachi
Uchiha Bond spell activate only if Sharingan ninja Sasuke and Rouge Ninja Itachi are on the field, both can attack lp directly Looks like childhood Sasuke and Itachi playing tagether
Sharingan ninja Sasuke Fire Level 4 1900 atk 1200 def no effect looks like Sasuke
Medic Ninja Sakura water level 3 1400 atk 1200 def controler of this card gains 100 lp each standby phase Looks like Sakura
Mirror Ninja Kakashi fire Level 6 2100 atk 2100 def summons 2 ninja dog tokens (earth, level 2 300 atk, 300 def)to the field once per turn Looks like Kakashi reading Makeout Paradise
Team 7 Formation Spell Pay 2000 lp and summon from your hand or deck Mirror Ninja Kakashi, Medic Ninja Sakura, Sharingan ninja Sasuke, and Crazy ninja Naruto to the field
Summoning Jutsu spell pay 500 lp, summon from your deck a beast, reptile, winged beast, insect, beast warrior,aqua, or fish level 4 or under monster looks like Naruto summoning a frog
Bug ninja Shino earth level 4 1500 atk 1500 def Can summon 2 insect clone token to the field during your main phase, 1000 atk, 200 def, if you use this effect foreit his attack this turn Looks like Shino
Frog ninja Jiraiya level 8 Water 2300 atk 2000 def Can summon a frog token to the field once per turn 500 atk 500 def Looks like Jiraiya with a frog
Medic ninja Tsunade Level 8 earth 2000 atk 2000 def This monster gains 1000 atk during both players attack phase for that phase only, the controler of this card gains 200 lp each turn Looks like Tsunade with a slug
Dark ninja Orchimaru Level 8 Dark 2400 atk 1900 def Each turn select one monster on your side of the field, put a curse seal counter on that monster, for every curse seal counter that monster has,, give them 200 more atk, Orchimaru can't be selected for this effect Looks like Orchimaru with a snake
Calling of the legendary 3 quickplay spell activate only if, Jiraiya, orchimaru, or Tsunade are on the field, play 3000 lp to summon the other 2 from your hand or deck looks like Jiraiya, Orchimaru, and Tsunade standing on a cliff smiling
Ninja Art, Reanimation spell select a monster in the graveyard, remove from your graveyard warrior monster's whose level is equal or more to the select monster summon the select monster, this monster can't be destroyed in battle Looks like Orchimaru bringing a coffin to the field
Cursed Reaper Seal trap Select a monster on your field and your foe's field remove both from the game Looks like the Third Hokage trying to seal Orchimaru
Fire Ball Jutsu spell can only be activated if you have a ninja on the field, inflict 1300 lp damage to your foe looks like Sasuke using fire ball Jutsu
Chakra pills quickplay spell Increase the atk of a ninja monster by 600 atk for 1 turn Looks like bag of chakra pills
Food ninja Choji earth Level 5 2300 atk 2300 def no effect looks like Choji eating some chips
Partial Expansion Jutsu quickplay spell discard a card from your hand to increase Food ninja Choji's attack by 600 atk, at the end of the turn Choji's atk becomes 1600 for 2 turns
Puppet ninja Kankuro earth Level 7 1200 atk 1000 def When summoned, summon from your hand or deck, one of the following Puppet Crow, Puppet Ant. Kankuro can't be targeted for an attack if any of these monsters are present on the field Looks like Kankuro holding the Crow
Puppet Crow Rock Earth level 4 2400 atk 0 def can only be summoned by the effect of Kankuro or if he is on the field looks like the Crow
Puppet Ant rock Earth level 4 0 atk 2400 def can only be summoned by the effect of Kankuro or if he is on the field Looks like the Ant
Art of the Iron Maidon quickplay spell activate only if the Puppet Crow and the Puppet ant are on the field, destory any monster on the field Looks like the Ant opeing up its body behind an AxeRaider while the Crow is floating in the air and is apart with blades sticking out
Sand ninja Gaara Level 8 earth 1500 atk 1700 def if this monster is targeted for an attack halve the attacking monster's attack until the end of the damage step Looks like Gaara with his Sand Shield
Sand Burial quickplay spell pay 500 lp to play this card. Can only activate if Sand ninja Gaara is on the field, destroy a monster on the field. Looks like Gaara crushing a White ninja using his sand
Rasengan Spell Can only be used if Naruto is on the field pay 1000 lp and double Naruto's atk for the turn if Naruto destroys a monster, the controler of the monster loses lp equal to the destroyed monster's atk Looks like 2 Naruto clones making the Rasengan
Ninja Trap trap Prevent 1 monster from attack this turn looks like Naruto hanging from a tree by his legs
Senbon Rain storm spell select one ninja on the field that monster can attack all monsters on your foe's side of the field Looks like a rain of senbon needles about to hit a strike ninja
Masashi Kishimoto Warrior earth level 8 0 atk 0 def this can't be a target or spells, traps, monster effects, or attack if a naruto ninja is on the field he gains 1000 atk and defence for every naruto ninja monster on the field. looks like Manga Artist holding the original Naruto Manga
Sound ninja Jirobo Earth level 3 1700 atk 1200 def gains 100 atk each main phase 1 (including foes) all foe's monsters lose 100 atk evertime time this happens Looks like Jirobo
Sound Ninja Kidomaru Earth level 4 1600 atk 1600 def if this monster destroys a monster in defence mode, inflict damage to lp equal to the monsters defence Looks like Kidomaru
Sound ninja Sakon and Ukon level 5 Earth 2000 atk 1300 def this monster can attack twice in a turn looks like Sakon and Ukon
Sound ninja Tayuya Wind Level 2 800 atk 200 def this monster can attack lp directly Looks like Tayuya
Sound ninja Kimimaru Earth Level 3 2600 atk 1200 def 2 turns after summoning, this monster is destroyed Looks like Kimimaru
The sound 5 formation spell pay half your lp and summon Sound ninja Kimimaru, Sound ninja Tayuya, Sound ninja Sakon and Ukon, Sound Ninja Kidomaru, and Sound ninja Jirobo they can attack lp directly but if done their attack is halved Looks like the Sound 5 in their cursed seal forms
Chakra Ninja Neji Light Level 5 2100 atk, 1300 def during you and your foes main phase, reveal all face down monsters and spells/traps on your foes field Looks like Neji
8 Trigrams 64 palms trap activate only if Chakra ninja Neji is on the field, select one monster on the field and lowers its atk and def to 0 for 5 turns Looks like Neji using 8 Trigrams 64 palms on a Crimson ninja
Ninjas Revenge strike trap activate only if a ninja monster on your side of the field dies during this turn, increase the attack of one ninja monster on your side of the field by 2000 atk Looks like Strike ninja crying over the dead body of Lady ninja Yue
Kai Release Counter trap negate the activation of a trap, spell, monster effect that targets a ninja monster Looks like Lady Ninja yue waking up from a trance
Dog Ninja Kiba earth 1000 atk 1000 def level 3 summon form your hand or deck Nin-kin Dog or Nin-kin Akamaru looks like Kiba beasting out
Nin-kin Akamaru beast earth 900 atk 450 def level 2 no effect Looks like Akamaru
Ninja Art Fang over Fang quickplay spell can only activate if Dog ninja Kiba and nin-kin akamaru are on the field increase both monsters attack so they are 2500 atk for this turn only Looks like both spinning to attack a Strike and White ninja
Ninja bomb dummy trap activate if a ninja on your side of the field is targeted for an attack, pay 500 lp, destroy the attacking monster Looks like Dark Ruler Ha Des attacking a Scarcrow with a lit fuse in its head with a Strike ninja outfit on
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Post by Bren on Jun 6, 2008 12:19:34 GMT -5
it wasn't easy but I am done with my ninja cards, I think my necrom based cards are a bust...shame huh...maybe I should duel using my ninjas
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Post by Bren on Jun 10, 2008 18:23:10 GMT -5
This list is my game based cards, plus some cards that don't have a place
Forced attack quickplay Spell forces on monster on your foes side of the field to attack one of your monsters Looks like a chained person being forced to attack a cave dragon
Pause Button trap stops this turn moment, if this is the battle phase, all monsters that were destoryed comes back this turn Looks like the enemy controler being paused by a finger
Restart quickplay spell pay 2000 lp to replay this turn like it was a new turn looks like a gamecube being reset
Dragon Slayer Equip Spell This card can be equiped to any monster but it gives a warrior 500 more attack, the monster with this card instanity destroys a dragon monster Looks like a Dragon Slayer Sword from FF
Last Elixer Quickplay Spell pay 1500 lp, double one targets monster attack and defence for this turn only Looks like A Last Elixer bottle from FF
Slime aqua water level 1 200 atk 200 def no effect Looks like a Slime from Dragon Quest
Slime Knight Aqua Water level 3 1000 atk 1000 def This monster gains 300 more atk when he attacks Looks like a Slime Knight from Dragon Quest
King Slime Aqua Water level 5 0 atk 3000 def no effect Looks like a King Slime from Dragon Quest
Cure Slime Aqua water level 4 0 atk 2000 def the controler of this card gains 300 lp each main phase 1 (your own only) Looks like a Cure Slime from Dragon Quest
Metal Slime Aqua water level 6 0 atk 0 def this monster can't be destoryed in battle, Looks like a Metal Slime from Dragon Quest
King Metal Slime Aqua water level 9 500 atk 500 def this monster can't be destoryed in battle, monster effect or spell effect Looks like a King Metal slime from Dragon Quest
Slime Blade Equip Spell this card can only be givin to a slime monster, give them 1000 atk looks like a Sky Blue Blade, sighty Dripping
Slime Launcher Continueus Spell send one slime monster on your field to inflict 1000 damage to your foe looks like a Sky Blue Cannon with a Slime being loaded in
Trap or Treasure? Trap Pay half your lp to choose a spell or trap from your deck (don't show to your foe) your foe decides if its a spell or a trap, if trap is called, you take it, if a spell then your foe takes, the owner activates the card on there own monster or self. Looks like a Swordsman trying to open a treasure chest but we know its a dark Mimic Level 3
Final Boss Battle Trap you can only activate this card if the difference between you and your foes lp is 4000, Pay half your lp and you and your foe selects one monster from your hand and deck (ignore any summoning conditions) and summon it, then both of you must remove all monsters from your hand, deck, graveyard. Continue the duel as normal. Looks like a Swordsman facing a huge Shadowed Demon, with red eyes
Skull Dice 2 trap target a monster, roll a 20 sided dice, lower the monsters atk times the number rolled by 50 for this turn Looks like the Skull Dice card save for the dice being a 20 sided die
Graceful Dice 2 Quickplay spell target a monster, roll a 20 sided dice, increase the monsters atk times the number rolled by 50 for this turn Looks like the Graceful Dice picture save for the dice being a 20 side die
Adventure Party Forming Spell pay 3000 lp to summon from your deck as many level 4 or under monsters to fill your field Looks like a mage, Theif, Swordsman, Shaman, Axe Man, and a Bard meeting for the first time
Level Increase Equip spell increase the atk and def of the equiped monster by 500 points Looks like a Mage jumping for joy with a banner over his head saying,"Level Up"
Dungeon Master's Jugdment Trap Destory one monster on both players side of the field looks like a hand knocking down a Theif figure and a Goblin figure
Role Reversial trap swap one monster on your side of the field for one on your foes side of the field for one turn Looks like a Mage handing a swords man his wand while the swords man is handing the mage his sword
Final Demon Boss Fiend Dark level 8 3100 atk 2400 def This monster gains 300 atk for every monster it destorys (it adds up), every time this monster attacks the controler loses 500 lp Looks like a huge Demon God
Random Encounter trap gain 1000 lp, your foe can special summon a level 4 or under monster from their hand Looks like a bunch of Goblins getting the jump on a mage and theif
Run Away Trap Neagte one attack during either players battle phase and return the monster to the owners hand Looks like a Swords man, and a sage running from a Man EaterBug
Hidden Trreasure Spell search through your deck and put in your hand an equip spell, your foe gains 500 lp Looks like a crumbling wall with a treasure chest within the hidden room
Party Member's Sacrifice Quickplay Spell destory a monster on your side of the field and gain 200 lp times the level of the monster Looks like a swords man facing Dark Ruler Ha Des with only a broken sword, while a bard and a theif run off
Higher Speed Quickplay spell select one monster on your side of the field, that monster can attack twice this turn Looks like 2 bandit after images striking a Strike Ninja
Saving Roll Trap select a monster that was destoryed in battle this turn, roll a die, ifthe outcome is odd, remove the monster, if the outcome is even special summon the monster Looks like a mage about to be beheaded and a die is being rolled
Trap Bomb Trap Destory one spell or trap on yourside of the field looks like a man getting blown up when he opens a chest
Great Kingdom Market Field Spell each turn instead of drawing, pay 500 lp to move an equip spell to your hand, both players can use this effect during their own draw phase Looks like a huge market and we see all sorts of stuff like, pickpockets, sleeping men, ect.
New game trap pay half your lp to return all monsters, spells, traps that are on the field, hand, graveyard, and remove from play to both players decks, shuffle then draw new cards and continue the duel Looks like a T.V. screen with a NEW GAME highlighted
Save Crystal trap select one monster on your side of the field, if its destoryed this turn, special summon it at the end of the turn Looks like a tired party touching a huge blue crystle
Mystic Dragon Dragon level 6 wind 2600 atk 1450 def no effect looks like a chinese Dragon
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Post by Bren on Jun 17, 2008 23:08:28 GMT -5
ok now for some toon cards for Pegasus, all the cards are toons/ what ever they are unless said other wise
Toon Hero Avian Warrior wind level 4 1000 atk 100 def this card can attack lp directy if toon world is on the field looks like a toony Hero Avian
Toon Dark Magicain Dark level 8 Spellcaster 2500 atk 2100 def this card can attack lp directy if toon world is on the field Looks like a toony dark magican
Toon Sword equip spell gives a toon monster 700 more attack points Looks likea rubber sword with a face on the hilt
Rubber body continues trap ativate when a toon is about to be attacked, this monster can't be destoryed, this is the card becomes considered an equip spell giving the toon the same effect Looks like a toon Blue eyes avoiding a beam by streaching
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Post by Bren on Jul 4, 2008 1:48:25 GMT -5
ok now for Mytholgy cards
Land of Heros Field spell increase the attack of all Warriors on the field by 500 Looks like a meadow with some scattered armor around from old wars
Hercules Warrior Earth level 7 2800 atk 200 def no effect Looks like a gruff man in a lion skin (NOT DISNEY'S HERCULES)
Medusa Reptile level 5 0 atk 1500 def Select one monster on the field once a turn, that monster can't attack or change battle postion, this effect continues until this monster dies Looks like Medusa
Offering to the Gods spell pay 1000 lp to use one of the following effects * Inflict 1000 damge to your foe * Increase a monsters attack by 1000 for one turn * Draw 3 cards Looks like an alter with a bowl of fruit on it
Temple of the Gods Continusus Spell By paying 500 lp you can move a spell that you played this turn back to your hand Looks like a Greek Temple
Great Hydra Reptile Water Level 6 2300 atk 1750 def If this monster destorys an monster this monster gains 200 atk plus it can attack more times by the number of monster destoryed Looks like the Hydra with 4 heads, one has an angry face, 2 are asleep, and the other looks bored
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